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After a thorough consultation with the two artists, the reconstruciton team decided to design and programme a static simulation of the work as a method of reconstruction. For the artists it was important to crate a new variant of the work which would mediate the feel of the computer, the internet of the time to the contemporary user. Even though we can't predict how the future internet habits will differentiate from our current state, we decided to comment on some parts of the work to explain the original functionality. Trying to find a balance between the mediation and keeping the work intact for individual exploration, the team tried to keep the comments and explanations rather reserved. | After a thorough consultation with the two artists, the reconstruciton team decided to design and programme a static simulation of the work as a method of reconstruction. For the artists it was important to crate a new variant of the work which would mediate the feel of the computer, the internet of the time to the contemporary user. Even though we can't predict how the future internet habits will differentiate from our current state, we decided to comment on some parts of the work to explain the original functionality. Trying to find a balance between the mediation and keeping the work intact for individual exploration, the team tried to keep the comments and explanations rather reserved. | ||
The idea | The idea behind the simulation is to create an environment in which the work is presented, described and commented at the same time. For this reason, the work itself is embeded in the so-called "meta area", which provides the user with additional information about individual parts of the simulation. For example, it explains which parts of the original files were no longer available for reconstruction. Or how the generative process worked. The "meta-area" serves as a space for gaps and missing parts of the work. The video interview with the two artists has also been embedded in the meta-area. The video is intended to provide a different access to the work, without having to enter the extensive description in the netart repository. | ||
The "meta-area" was designed in a way so that it is easy to | The "meta-area" was designed in such a way so that it is easy to visually distinguish the work without addresses from the additional layer of information. The sidepanel with the additional information can be closed to enjoy the work on its own completely. | ||
The reconstruction team decided to hint | The reconstruction team decided to hint at the original size of the screen by blending in a short animation of a monitor - implying the original size and resolution of the work. ''without addresses'' functionality is completely contained within this area. There are simulated pop-up windows which can be moved on top of each other and closed. | ||
The design and implementation of the simulation was | The design and implementation of the simulation was supported by Marija Stupar, who also [https://quellen.netzkunst.berlin/without_addresses/variant/4/documentation/texts/wa-simulation-code-notes_Marija_Stupar.pdf documented the conceptual decisions and her additional changes] to the code by Karl Heinz Jeron. | ||
The simulation has been developed for viewing on desktop | The simulation has been developed for viewing on desktop use only. It can't be accessed from mobile devices. | ||
== Used Files == | == Used Files == |