Without addresses (variant 4): Difference between revisions

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After a thorough consultation with the two artists, the reconstruciton team decided to design and programme a static simulation of the work as a method of reconstruction.  
After a thorough consultation with the two artists, the reconstruciton team decided to design and programme a static simulation of the work as a method of reconstruction.  


The idea behing the simulation is to create an environment in which the work is presented, described and commented at the same time. Therefore the work itself has been embeded in the so called "meta area" where the user get's additional information on individual parts of the simulation. F.e. it explains which parts of the original files were no longer available for reconstruction. Or how the generative process worked. The "meta-area" serves as a space for any potentional blanks and missing parts of the work.
The idea behing the simulation is to create an environment in which the work is presented, described and commented at the same time. Therefore the work itself has been embeded in the so called "meta area" where the user get's additional information on individual parts of the simulation. F.e. it explains which parts of the original files were no longer available for reconstruction. Or how the generative process worked. The "meta-area" serves as a space for any potentional blanks and missing parts of the work. The video interview with the two artits has also been embedded in the meta area. The video should allow a different access to the work, without entering the extensive netart repository.


The design and implementation of the simulation was suppored by Marija Stupar, who also documented the conceptual decitions as well her aditional changes in the code by Karl Heinz Jeron.
The meta-area was designed in a way so that it is easy to distinguish between the work without addresses and the additional layer of information. The sidepanel with additional information can be closed to enjoy the work on its own completely.  


The design and implementation of the simulation was suppored by Marija Stupar, who also [https://quellen.netzkunst.berlin/without_addresses/variant/4/documentation/texts/wa-simulation-code-notes_Marija_Stupar.pdf documented the conceptual decitions as well her aditional changes] in the code by Karl Heinz Jeron.
The reconstruction team decided to hint on the original size of the screen by blending in a short animation of a monitor - which implies the original size and resolution of the work.


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